
A two-player co-op puzzle-platformer built on magnetic charge — like repels, opposite attracts — whose physics constants were re-measured in a sandbox because the design doc's numbers produced almost no force at all.
18 years of building, plus personal projects across AI, games, mobile, IoT and automation. Every panel below is the real thing — a phone that becomes a gun, a car you drive from your pocket, a concierge that answers guests at 2am.

A two-player co-op puzzle-platformer built on magnetic charge — like repels, opposite attracts — whose physics constants were re-measured in a sandbox because the design doc's numbers produced almost no force at all.

A production LLM guest concierge in PHP: one structured model call, server-enforced scope, and repeat questions answered in ~2 ms for zero tokens.

An Android TV arcade shooter you aim with your phone — gyro over UDP, with the TV as the one authority and the phone a thin client that never decides a hit.

Drive a physical RC car from your phone, with a motion lease on the Arduino that brakes the car when the control link goes quiet.

A productized site-build and deploy pipeline whose production deploys snapshot files and database first, then roll back automatically on failure.

A 12-view Home Assistant dashboard with SVG gauges and animated diagrams, built with zero custom frontend code and assembled by a deterministic Python build.

An Android trainer with 107 combos and hands-free voice control whose ten static routines keep working across every newly generated session.

A raw → wiki → reports knowledge pipeline that turns grocery receipts into an auditable price-and-spend knowledge base, driven by a custom /add-bill agent skill.